Starsector Mods Wiki

About this wiki
This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks.

Welcome to the new Starsector Mods wiki.
This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. Everyone is welcome

There are only 3 guidelines: If you're new and don't know how to install a mod, or are looking for a certain mod, Fractal Softworks' Forums and Alex' Mod List are the best places to look at.
 * 1.Only add the content with the modders' permission.
 * 2.DON'T use the original sprites for the ships' screenshots, to keep them from being trawled by bots.
 * 3.Keep it Simple. Don't overcomplicate. Start slow, and only when this place can this place be both maintained and handle the full extent of the content it adds, will this rule be changed.

Go here to see what modders have given their consent, and who haven't: The other List.

To take ship images without having to use the original ship's sprite, see this guide here

Content
I'm going to group here the types of mods Starsector has:
 * Total Conversions: This type of mods drastically alter the game they're installed in, usually making them incompatible with most mods.
 * Mega Mods: These mods add many features to the game while staying compatible with other mods.
 * Libraries: This type of mods expand the game's modding capabilities, and are required by the more elaborate mods, who won't work correctly without them. These mods are unaffected by total conversions, and in fact, a few of them require them.
 * Faction Mods: This type of mods add new factions, ships, systems and weapons to the game. Multiple mods can be activated at once, and the community has done a lot of good work at keeping them compatible with each other.
 * Example: ApproLight, Truth.Originem's best known mod, it adds the powerful ApproLight Council, an independent polity with powerful ships with reality-warping technology.
 * Utility Mods: These mods add new and useful stuff to the game, and are usually safe to toggle on/off.
 * Example: Trailer Moments by Nia Tahl, which adds eye candy trails to some of the base game's weapon bullets.


 * Miscellaneous Mods: Mods that can't be classified in a single category, or are similar to utility mods, but can't be safely turned off.